We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for visual detail backed up with excellent technical understanding and ability in order to achieve optimum…
Hi all. Polybition Studios is a new games company that is starting development on the 9th of January 2017. We are currently looking to fill the role of 3D environment artist for a 6 month project. All work will be carried out remotely so, as we are based in London, applications from similar time zones will be given…
There are alot've conflictying points of view in the thread, I figured I'd edit my post after reading it all. Every successful applicant has done 1 thing right: They have addressed a 'need' of the studio they are applying to and appeared to be able to fill that need. If you want to close the gap quickly between seeking a…
[ QUOTE ] Jk my model is actually one water tight mesh, would it still have vertex lighting issues? The main reason I did that was to make a point, about how such a high polycount to make this model wasn't needed to model almost everything. [/ QUOTE ] The vertex lightning problem I ment is more or less unrelated to the…
Re: Tech Artists We use Max and a heavily modified version of Gamebryo. I think we're looking for help across the board when it comes to: - Pipeline development and optimization. Since we make MMO's there's TONS to be done here from customizable characters and their metadata to weapons to FX to world objects and on and on.…
First of all, there was no need to open a new thread for this, and secondly, this question simply was not solved by the concept artist. It's up to you, and you have gotten at least two suggestions on how this could look in the other thread. A third would for example be a more gradual approach with the cuts starting thin…
Scene 10 - The Ship This sequence proposed an interesting challenge as I had to integrate a ship in the water showed in the video background. I used a Greek ancient boat model, but previously, I removed the oars in 3DStudio before to export the rest as an iClone prop. I created a simple path that I used to move the boat…
Hi I need some advice/pointers on how best to approach torn fabric and fabric strands for games. I'm currently making a ragged robe asset for an enemy, so there's going to be plenty of rips and tears over it. This isn't something I've done before, so I just want to make sure I'm going to approach this right. :) I have the…
So I recently have been going through applying to a few jobs for a junior position. Some of which i've had good reception and made it pretty far but ended up not landing the job (no problem, still a compliment). I have this one that i've made up to the art test (I don't want to name the company) but I got approached for it…
Speedrunners exploit bugs in these "bugless" games all the time :D . There wasn't much in the way of Q&A in those days, unless it was office staff :) . "Narratives" in older games were almost non-existent for the top 100 games on any console (Amiga had more story-types I would say), we just wanted to play. Go from left to…