Eric Gooch recently posted examples of his level lighting work on Resistance: Fall of Man. http://www.cybergooch.com/tutorials/pages/lighting_rfom1.htm I like the presentation, rollovers. The lighting is too monochromatic for my taste, but nonetheless it's fun to look at. Haven't read all the text yet, looking forward to…
Lots of youtube tutorials on this, search "game vfx portal tutorial" for example: https://dev.epicgames.com/community/learning/tutorials/dBj6/unreal-engine-create-stunning-portal-effect-vfx-with-niagara-particles-complete-tutorial
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Sounds like you might be using 3ds max. This tutorial should help you get started. http://www.planetquake.com/polycount/cottages/bk-coffeehouse/tut-max-mapping.shtml More info about the various 3ds max UVW tools here. http://waylon-art.com/uvw_tutorial/uvwtut_01.html As for UV-ing heads, BoBo the seal seems to be pretty…
Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…
You could improve the spout and the base by adding more edges. The topology for a lowpoly mesh does not need to be a regular distribution like a cylinder... instead you can add and subtract edges to improve curvature. See examples on our wiki: http://wiki.polycount.com/wiki/Limb_Topology…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Hi there I work for a university and we're looking to create a 10m x 5m physical space to showcase our VR Vive learning resource examples that we've created for our academics to try out. I was wondering how other's setup their rooms for demos including things like where do you keep you hardware in relation to the room (eg…
It would be great to light the sky to match the mood in the foreground. Right now it's bright and sunny out there, one thing you could try to increase the mood is to add a dark height fog to simulate rain clouds above and a bright horizon below. For…