My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Status: UnavailableTime zone: GMT+2Availability: 16 hours per weekend. (40 starting in July) Good day! My name is Jonathan and I'm an environment/technical artist looking to get involved on freelance or contract basis (part-time). You can view my previous works and contact information here: http://jonathan3d.com/ A degree…
Hi all!I would like to have your opinions and your critiques about my current project... I'm trying to build a sci-fi outdoor environment with a few buildings, I'm modelling walls by a set of modular assets that share one PBR material based on a 4K atlas texture. I'm using Substance Painter for materials, this environment…
Hi, i finished my first environment piece for my portfolio and i wanted to share it on the forum. It took me 3 months working in the evening after my full time job and at this point i can certainly say that i learned a lot in every department from modeling to texturing and rendering, a great experience. Anyway enough…
Hey all, heres a project I've been working on. Let me know what you think. reference of environment These are the modules I used to build the scene, still pretty basic but pushing it along as i go.
https://www.artstation.com/artwork/1xRr3Z is the link to my new environment for the surveillance room. Looking for feedback to make it more realistic or better in any way.