20 minutes. If you offer an interview, it's because you've seen the portfolio. The interview is to gauge the person and attempt to figure out if they are a cock or not. Some people are great to work with and are rubbish at interviews, and grilling them for several hours serves no-one any purpose. It's a waste of everyones…
for those who don`t know yet the new 3d anime fanart challenge is up https://www.facebook.com/groups/anime3Dcontest/ 3D Anime Fanart Challenge Worklog Naruto VS Sasuke Description: I`m going to depict the everlasting battle between Naruto as Sasuke, the two main protagonists of the series. The piece should have a…
https://www.artstation.com/artwork/zxRxGq My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I…
This is why its hard to have a nuanced talk about these aspects when false equivalence fallacies are thrown around to negate any type of discussion in good faith to this topic. I always try to look at both sides of an issue and inform myself and rely solely on facts of what is going on, and discarding those facts is…
Quad Draw in maya offers a variety of features to streamline the retopology process. The Relax tool smooths the distribution of vertices, maintaining even spacing without distorting the shape. The Extend tool lets you quickly add new quads by dragging edges, speeding up the process considerably. Additionally, the…
Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…
Final Progress for today, on the face. (iheartmyself) i tried build on the forms on the face and looked into the facial anatomy and how fibers effected the flow of the shapes. This is how far i got. Any more feedback would be great on what could be improved on the face or what i'm doing wrong. Next i will be working on the…
thanks for the tips Im working on using them. f8-f11 for component type selection doesnt work on my mac I have to hit fn and f8-f11 for it to work which is a pain in the ass so I use the ctrl+rmb marker menu. I have found a solution to some of my problems with extrude and bevel, this set of tool enhancements…
Inverted faces after using the mirror tool is a problem that Max had for a while now. To avoid flipped faces, just use the mirror modifier rather than the tool. To see the flipped faces in the viewport, apply a Reset XForm to all your objects and it'll show you the flipped faces in the viewport as well, once you collapse.
UPDATE 04: more blocking in! Hi, Doing something a bit different that what I normally do this time around. I used to love Magic: The Gathering growing up and thought it had some of the coolest character design. Surprised to not see more of these characters adapted to 3d. The goal is: make a game ready model in the…