Whoa, Adam, I absolutely disagree with your paintover ... the final one you did looks really weird and quite ugly ... the middle one is probably the best. I agree that the eyes are in a slightly odd place in the original (although not *too* extreme to be unbelievable), your "lowered eyes" version does look a bit more…
Overlay the posed model over your concept and you will notics that some of your body stucture (arms/torso...) need to be restuctured. I suggest drawing the characters structure again for good measure (with out tracing as tempting as it might be) and keep it rough like this: Pound out some roughs one after another until you…
Hi all, I have a quick question regarding comping texture files. I have been working on a character and she has 5 different pieces of clothing which had to be baked separately because of performance issues. However when unwrapping the low poly meshes they were all inside the same UV square so eventually all 5 pieces of…
Here it something I got super inspired by the Art jam thread and Vigil in general: 1st Update: This is a w.i.p but I couldn't wait to post it as is, I love the back details and am working on the front but don't want to over do It. Haven't been excited to work on anything and I can't stop going back to it. The idea here is…
Hello everybody, this is the first time I post my work on polycount but I check this forum pretty much every day since it's one of the few places where you can find some really useful information about character and enviroment modeling for games. Anyways, I definetly could use some help with this girl I'm modeling, she's…
Hello everyone, I've been away from the pc for a pretty long time and now that I've slowly got back to using it,I started working on this guy for a warmup. He is one of my favourite anime characters, L from "Death Note" : ***Latest update*** Click thumbs to view renders : ******** click the pic for more views Toon Shaded…
- Took a week (or two) break from this model... continued yesterday, did UVs for all parts, and started with textures. - Textures are very much WIP, put some materials in all parts, masked them for specular and gloss and so on. - I also started painting face and skin color maps. - Metal parts will be done in Silo. I might…
I'm working on a bad-ass version of red riding hood. I just modeled it and would like to get some feedback on it before I retopo the model and start texturing. With the hood: Without the hood:http: Blunderbuss: Scimitar: Some things I particularly want to get some feedback are: -How should I go about the hair? Should I…
Hey guys! First and foremost, what a level of other entries! A lot of great stuff there! I'm happy I can compete with all of you :) I decided to enter the contest with a new skin for Viktor. Plague Viktor will be based on a design of plague doctors. They had a characteristic beak-like masks, I'm sure everyone saw them,…
Do you have a reference for this? I assume the lower border is supposed to curve, like some kind of "poncho" like wrapper? Generally, I would avoid having a regular pattern in that area if possible. Just think about how you would have to go about printing/planning this in real life, where my guess is that this would…