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Gladiator Hipoly model / Update...

S-S
S-S
polycounter lvl 18
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S-S polycounter lvl 18
- Took a week (or two) break from this model... continued yesterday, did UVs for all parts, and started with textures.

- Textures are very much WIP, put some materials in all parts, masked them for specular and gloss and so on.
- I also started painting face and skin color maps.

- Metal parts will be done in Silo. I might add muscle details in Z-brush....Current bumps in chest and belt parts will be gone soon...

- I will probably do something for waist cloth, teared edge doesn't look that good smile.gif (more detail....maybe folded cloth...)

-I also updated lighting and materials, i only use currently standard materials, and standard spots, with shadow maps to make render times shorter

- CnC welcome!

- Ears are bent towards head, to make them fit inside helmet, just forgot to bend them back for test renders - sorry!

20041029_gladiator_1.jpg

20041029_gladiator_2.jpg

Replies

  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    PFFFFT, SHOOOOW OFF!!! man that looks great. i think the skin might be a bit too shiney, either that or too smooth, it needs a bump map to break up that specular
  • FatAssasin
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    FatAssasin polycounter lvl 18
    Looks cool so far. I think the helmet might be a bit big for his head. Almost looks like a kid trying on his dad's, um, gladiator helmet.

    "Do you like gladiator movies?" - what's that quote from. smile.gif
  • KMan
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    KMan polycounter lvl 18
    Yep. Looks real good, now break it in and make it look well worn and abused. Give him a hickey, just like poop.
  • lkraan
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    lkraan polycounter lvl 18
    He who is about to wet his pants salutes you! laugh.gif

    Excellent model!
    I think a nice scar on his face and body would look good.
  • Thermidor
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    Thermidor polycounter lvl 18
    good luck rigging him ...

    Looking forward to some more progression .. your old posts showed some great modeling , i think its awsome , just thing the modeling deserves more .. 1 thing that always bugged me and was comented on before was the ring that attaches his belt to the staps , im sure it needs an extra strap going back horizontaly , or angle the strap so it looks like it would work , the knees also look abit flat ... but its a minor problem really ... lets see a wire ..
  • IceWolve
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    IceWolve polycounter lvl 18
    Looks great, Realy loving that textures on him.
  • S-S
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    S-S polycounter lvl 18
    Thanks for comments!

    poopinmymouth: i will add specular mask for skin later, and maybe some z-brush detail to muscles too!

    FatAssasin: helmet... it has maybe 3cm empty space near top of the skull - i might get it a bit smaller if i make it thinner, but then again, it is actually quite thin already - have to check it again smile.gif

    lkraan:
    - He already has a scar over eye, but not visible yet smile.gif - looks stupid when the map is mirrored - i currenty have to use symmetry - will fix it when i finish all other details!

    Thermidor:
    - I think i will keep the rings as they are - after all, rings are really big and are attached firmly to belt so it should also work in real life? - Maybe, i hope so smile.gif
    - Problem with knees and other details is the fact that i currently use shadow maps only to get fast render times (poor machine...)
    - Shadow maps make many of small details invisible, knees and clothes might look a bit flat and without details - earlier renders used skylight/area shadows!
  • Herr-Maestro
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    Herr-Maestro polycounter lvl 18
    I'd like to see him VS that Athen Model I saw earlier. Looks something very reminsent of Caligula.
  • Zeldrik
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    Zeldrik polycounter lvl 18
    Looks amazing!
    One thing bugging me is the leg muscles, I don’t think they are anatomically correct......could be just me though.
  • John Warner
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    John Warner polycounter lvl 18
    very nice as usual man. i'm not sure if i'm a fan of the fresnel (or just a huge ass rim light) that you have around his skin.

    alot of people use a surface/camera fresnel when doing skin, but i've personaly never cared for it. aside from that, awesome work.
  • adam
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    adam polycounter lvl 20
    Ooh I love it S-S. No crit from me - only a request. Can we see the wires and texture sheet?
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