Hello everyone,
I've been away from the pc for a pretty long time and now that I've slowly got back to using it,I started working on this guy for a warmup. He is one of my favourite anime characters,
L from "Death Note" :
***Latest update*** Click thumbs to view renders :
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click the pic for more viewsToon Shaded Views > http://www.sriramatrix.com/gal3d/2008/L_wip_toon.jpgBasemesh > http://www.sriramatrix.com/gal3d/2008/L_base.jpgBased on these refs from the manga/anime > http://www.sriramatrix.com/gal3d/2008/L_ref.jpg
I've had a lot of fun sculpting clothes for the first time[Cheers to my friend Ankit[Smooth_Criminal] for his constant support].
I didnt work much on the back and theres still some minor details left on the clothes. I will be working on the final anime hair next [he has got a temp bunch of cones atm]. Any comments/crits on the progress will be highly appreciated!
Thanks for checking
Replies
love the pose.
the wrinkles are fucking -- awesome. and not just in a technical sense.. i love the placement.... the range of detail... and the emotional weight of them -- how they sit with the pose. pretty damn good man. very very very nice work on that.
Yep, they're definitely backwards. Also the muscle attaching from behind the jaw to the clavicle aren't a smooth C-curve but seem to have some awkward angles in there when it reaches the chest.
(on the toon shader view, the lack on Anti Aliasing is a bit disturbing imo, and the skin value is too similar to the Tshirt value..)
but very good job overall!!
I agree that the head could use some work.
In my opinion its not that it lacks details,but i think it's the eyes that make him look different then the anime.
He looks a bit sad,while L has more of a mysterious look.
Do you have planes to normal map this model?
I'm looking forward to your other anime models
@Disting: Hahaha,THAT is certainly a good sign! cheers to your gf
@John_Warner: thanks dude ! very glad to hear that you like the wrinkles
@Dekard,Zephir62 : Thanks for the crits guys,I'll work more on the transition
@Hugo : dude,great to see you here ! thanks for droppng by,I'm glad you like him
@Marine,DrillerKiller : Thanks guys, its good to see more Death Note fans here, I will certainly work more on the head once I get his final hair going.
@kakikukeko: Thanks man, I kinda got carried away with his torso hehe but I'll certainly be working more on the head. About the toon shader,well,the Toonshaded views I posted were realtime shots from Mudbox 2009. I've used a bunch of modified toonshaded maps with the "Lit Sphere" material to get a quick toon-preview:
For the final renders,I plan on doing a blend between realistically textured and toonshaded materials..kinda like Appleseed Ex Machina. Here is a very rough initial test in max using mentalray, on a lower division [he still has the old hair here!]. Thanks to my friend Jignesh for helping me with MR shading !
@movento: Thanks dude about his eyes,well,I was following the ones from his first appearance [my ref pic ^] ,I love his usual mysterious look more,maybe I'll do another pose with it about normalmaps,well,I guess I'll be using them in mentalray. and oh, Mugen from Samurai Champloo is next on my list!
I chose to do his final hair with manually aligned cones,will have an update soon ,thanks for checking again !
lol But for critiquing... I agree that something seems not quite right in the face compared to the awesome awesome work you've done on the body. It right now seems too simplified compared to the detail that's been put in the body. Also, L's eyes are more rounded, in fact they're quite circular in shape. It works better for his creepy gaze that he has when he stares at you.
Also, LOVE that you put him in the pose of where he first appears in the manga. This makes me happy on so many levels. lol And seeing L topless... is mildly creepy haha
Overall, really good!! Please keep going, I can't wait to see the final results!
I'd started working on his hair and heres the progress sofar,the overall style and back of the hair is still in progress :
here are more mentalray toonshaded renders >> (click for fullres)
Any comments/crits on the updates would be great, I will be working more on his likeness and clothes once I finish the hair.
updates coming soon,thanks for checking !
Good work though, and great rendering.
Lookin' lovely so far, keep it up.
@mikezoo: very nice to hear that man,thanks ! I'll be working more on the face now that I got the hair going.
@Enix: hey,thanks man,I do have the settei, but I was following the manga for the hair[kinda like how it has a more detailed structure]; I agree about the volume,thanks, I love your anime artwork btw,very cool stuff!
Here is an update on the hair, I guess I'm almost done with it. would love to hear what you think >> click to view fullres
Will work more on his face and polish the pants next,thanks for checking !
Was all the sculpting done in mud2k9? If so what brushes are you using primarily (have been having a hard time getting sculpts to not come out blobby looking, though never have that problem in zb).
his chin is too thin... and his jaw ducks in way too much before his chin. it looks kinda pinched.
@John_Warner,killingpeople : Thanks,I hope you guys like the update on his chin
I'd worked more on his face and hair and I'm pretty satisfied with him now, I'll be moving on to the composite next [planing to make a hotel backdrop and give a more colorful lighting setup]
Click thumbs to view renders :
feel free to comment/crit , I hope you like it
updates on the envi coming soon, thanks for checking