I'm working on a bad-ass version of red riding hood. I just modeled it and would like to get some feedback on it before I retopo the model and start texturing.
With the hood:
Without the hood:http:
Blunderbuss:
Scimitar:
Some things I particularly want to get some feedback are:
-How should I go about the hair? Should I sculpt it? Should I use the fibermesh in zbrush? Should I clump the hair differently? Keep in mind I am making this in game res.
-The creases on the clothing. Do they flow naturally? Any suggestions on the hood or skirts? The frilly top? The leather on the gloves and corset. Do they look realistic?
-How detailed should this model be? Should I put stitching on the clothes?
-Anatomy. Does character look proportional? Does the face look right? I'm going for more of a comic-book heroine look (not exactly cel-shaded style though). Realistic but not photo-realistic.
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Here are closeups of her face. Keep in mind I'm aiming for a Mila Jovovich look for her face. Those strange polygons by her eyes are eyelashes by the way:
Here are shots of the flintlock pistol. I added wolf head ornament on the bottom to coincide with her nemesis the wolf. I'd definitely like to read your thoughts on this:
And her sword:
As always, if you guys have any suggestions on how I can improve this model, please let me know.
And for the boot, it's not hard to find some photos of real boots and use them as refs. You can perfectly put a photo in the background and mod on top of it.
Check the shapes and how a real boot is made.
Reference images:
Textured head without hair:
Head without color or hair:
Head with hair planes and wireframe:
Please give any feedback if you see any areas in where can improve my model. I'm also curious about how to make in-game textured hair. I've searched on the Polycount Wiki and came across an a few helpful articles, but it's difficult to follow along without a video guide. Do any of you know of some good step by step video tutorials on how to make in-game hair? I can't seem find anything on Youtube. I also own Substance Painter and I'm wondering if it's better to paint strands of hair in that program, or if I should use the fibermesh tool in Zbrush to create realistic strands of hair. I'm not familiar with this process and any advice would help. Thanks!
Here is the mesh rendered in Toolbag:
I've also decided to use Substance Painter's I-ray. Here are some shots:
I've made some adjustments to the boots as well. Before, the boots had no wrinkles. Afterwards, I realized I was not too happy about this. I then decided remodel the mesh and add light wrinkles. Here are the boots:
Finally, I textured the sword and flintlock pistol:
If I could get any feedback that'd be great whether that be the form, the textures, whatever.
For the sword, I decided to alter the blade. I didn't do anything too crazy, but changed the shape so that the blade could actually fit in sheath. I also re-worked the sheath as well.