I'm working on some Characters/Items to submit to the Steam Workshop. I'm building them in Maya 2010. In the Dota 2 Shader Masks Guide it is stated that every hero, item, courier, and creep make use of 'the hero shader in Dota 2.' I'm wondering if anyone has made a material network for Maya, or has a setup for an external…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hello. Here is my portfolio: https://www.artstation.com/alvordr. I have a mix of hard-surface and organic modeling background with a degree in Game Art & Design. I don't see any of your criteria being an obstacle. I would be happy to discuss this with you, if interested.
Hello, Jonathan. Here are a few examples of my work, https://www.artstation.com/alvordr. In the past, I've focused on organic modeling, but more recently have been mainly concentrating hard-surface modeling since I also do 3D printing. Feel free to DM me here if you want to collaborate.
Kudo's to jouste for passing this link along. A fella over @ Conceptart.org has put together this healthy list of free e-art books (...) Bridgman, George B., 1939. The Human Machine. http://www.archive.org/details/humanmachinethea009564mbp Bridgman, George B., 1920. Constructive anatomy…
We need a skilled concept artist to do give us sketches of various medival fantasy buildings/structures for our projects. You would see all of your work realized into 3d prints! Here's an example of what we are looking for: We have multiple projects and work will be indefinite for the right candidate for the job.…
Looking for: game animator Project: you'll be working to bring the world of rotting circuits to life. A apocalyptic environment. Build, craft, gather survivers and survive ever changing environmental challenges, enemy factions that fight dynamicly for control over the open world space. Length of project: worked on for 9…
I'm new here and that's my first post on Polycount so hi everyone! I have been working on a first person hands model that I want to use for my game. I took the model from Mixamo, and cut out the hands, and made a simple skeleton for it and weighted it. But when I started posing it I have a lot of issues rotating it. For…
Hey guys, Decided to give this idea a go which I had been playing around with in my head for a while now. It uses a world position in your specified axis (x,y,z) and lerps between two shading solutions. Main issue now is that I have to define the specific shader features for area A and B inside the same CGFX file. Would be…
Hello, I am new to the forums and as a brief intro I have been working with 3ds Max 8 for the past week and I have learned many of the basics. I decided in order to learn it best I should purchase some books and there are a few I would like opinions on if anyone is familiar with them. The three I found are from B&N.com;…