Thanks a lot guys ^^, with all the kind words i feel more motivated now. The render took me around 10 hours to complete at night at 3500x pixels (i thought i had finished with this), with all the shaders and maps i'm using now, the work have became so heavy. I tried several times to kill the plastic look in certain parts,…
I have been working with a fair number of multisub objects lately, I also work with groups a fair amount and have had problems exporting things if they weren't first detached from a group. Also I use the 3point shader for everything and multisub objects wont export correctly if you don't use a standard material. To get…
Hey all, http://www.marklemmons.com I put up a new site about a month ago and have been working on some new props here and there while I've been out of work the past 2 months :( Please critique my site, my work, my resume. Be as harsh as you'd like, I can take it. :p Some specific notes I'm looking for... * Is the site…
FACE AND EARS In order to model the face I initially took a picture of my own face and imported it into Photoshop to allow me to draw the appropriate Topology ontop of the image, making sure I included loops where necessary and the face generally has good flow. Once this was completed I was able to import the image in 3Ds…
It looks like there's a ray miss where the hard edges split the mesh. Hard edges that aren't pared with UV splits can generate extreme normal values that will cause artifacts when blending across the split edges. This can be resolved by adding a UV split along the hard edges and adjusting the padding so there's adequate…
hi Kyoske. I've had that problem before and I'm guessing there's vertex order (Numbers assigned to each vertex that you sculpt on in ZB it has to match the low poly as well) delete or weld any together or start a new mesh for your retopo will overide those numbers from your high poly mesh in ZB causing it to deform it in…
So a lot of people are asking what resources there are to find both reflective values, and albedo values for materials. can we make libraries from this information, and can we ensure "physical accuracy" for them. I'll answer that last question first with a resounding "NO". And here's why: Outside of a laboratory there will…
Hey guys, I'm sorry for making another interview topic, but I have been searching for information that relates to my case and yet I have not been able to find anything even remotely similar. I am not sure if I should be even posting this, so if you think that this post is in any way unprofessional, I will remove it.…
Hey people, with some help from the ZBrushCentral community (in particular Mark "TVeyes" that helped me with the most difficult code parts) I managed to perfect the code. In the previous version the WrapMode was not changed for the hardcoded Smooth and Masking brushes: in with this new version the Smooth and Masking…