Hello! We're creating a action/adventure RPG of space combat and exploration. The game is viewed in a top-down 3D perspective and both player and NPC ships are built out of modular components laid out in a hexagonal grid. We are looking for a 3D artist to create the modules for these ships. There are approximately 15-18…
Hey guys, I've done a few animations in photoshop cs6, but seems like most everybody uses flash to animate. I want to start animating more, but flash is 700 bucks. Any ideas for good programs to start learning on?
My home-built desktop machine is getting very creaky and I find I'm relying more on my gaming laptop for heavyweight number-crunching. It's way past time for an upgrade! I'd like to spend about £500 on beefing this ol' fella up as much as poss. I can't afford a completely new machine just yet. It's used for pretty much…
Hi, I'm a long time lurker and first time poster on these forums. I currently study video game art production in the Netherlands I'm working on a small UDK level based on a location we don't get to see in the game Mass Effect 3. Between Mass Effect 2 and 3 the Normandy SR2 has been retrofitted with new technology and…
Hey folks, I just wrapped up my most recent lighting study in UE4 and wanted to share how it turned out. Been building it up and testing some techniques for a while and while there is more to come this version is more or less done (seasons and weather coming soon though). Updated with the newest version of the forest Hey…
Hi, I'm working on bunch of haircuts right now. It takes time (at least in my case :\ ) to create nice looking low poly haircut, and I'm wondering if there are any good time saving tips anyone would like to share? I'm doing it this way Zbrush insert curves>max>tweaking\adding smaller parts. Hair Farm 2 seems to be the best…
So im having a go at environmental modeling for the first time and I decided to choose a modular building~ I think im doing many things wrong but I would just like some confirmation. It took quite a while to figure out the UVs but I still think they look really messy... I'm just wondering if I'm going the right direction…
I've been learning a lot and trying to make structures similar to these: https://d2ujflorbtfzji.cloudfront.net/package-screenshot/1ec12fd6-f495-4fb3-81f3-701f3e346a10_scaled.jpg However, i'm not sure if they are using texture maps or vertex colors. Which technique would be ideal for games? I've read that not all engines…