The Polycount UT2003 resources page has good tutorials. I have recently imported a model from Max into UT2k4 for he first time and I found all the info I needed there. http://www.planetquake.com/polycount/resources/ut2003/index.shtml Besides that I have gotten some good tips and tricks from the BeyondUnreal boards…
Hey all. This is my first time on Polycount. Now that I am taking college courses specifically for 3D modeling and other fun game art stuff, I'll start posting my work here. Not totally used to Polycount and how to use get around it, but I'm sure I'll get used to it. If anyone wants to leave critiques on my work feel free…
Thought I would make a post with some 'finished' work of mine. I'm new to Polycount and have never had any real feedback on any of these. It would be cool if you have any advice that would help push my work further and things I should look out for in future work of mine. I would super appreciate it! I'm really enjoying…
Dear Polycount, I am absolutely thrilled to announce that I'll be working at Vigil Games as a Character Art Intern! Along with Mazvix, the next few weeks I will be spending my time packing and relocating to Austin, TX!!! I can only pretend to be able to express my excitement to everyone through the internet here :D :D :D…
Well finally after danidem Encouraged me to create a polycount thread I decided to do it! so here I am I don't post since the polycount contest and that was with another account. So let's start the sets I made. From morhpling when I barely knew what was a vertex or a polygon to razor, now that I don't have to search for…
Hello all. I'm new to the polycount forums and hope to get along with and pick the brains of the talented bunch in the 3d modeling scene in order to push myself. One way for me to move that along is to download the base mesh Arshlevon Shoes, which seems to have disappeared from the polycount wiki. Is there anyone here that…
Hey Polycounters, I spend most of my time on Polycount lurking in the shadows, but decided to do a WIP thread of a new personal project I just started. Its a piece based on a champ from League of Legends - Maokai. For those not familiar with the the Chap, here is a bit of concept art - CLICKY! ..and here is my progress so…
Dear polycount community, since my years in the gaming industry I gathered lots of knowledge through people, forums like polycount and articles in magazines. Now it´s time to give something back. Therefore I decided to share my private workflow with you. There a many ways to achieve the same results so this is just my way…
I leave the Polycount community 3 second, and go on DA... All user`s icons get changed.... Look at my account : http://samavan.deviantart.com/ And no, I am not from team gaga or else hahahah.... Same with Hazardous : http://hyperdivine.deviantart.com/ From team SEEKER!! mouahahahahaha!!! What about you guys? What team…
Hey Polycount, I am Prassy, a recent graduate as an 3D Artist. I love hardsurface modeling. I am fairly new to Polycount. I would love to receive some feedback on my recent work. This was my second pass from an old project. I have improved a bit from the previous version, but I am still not 100% satisfied. I feel something…