Hi all. I would really appreciate if someone can link me to some good tutorials specifically for maya to modo. Im currently trying to learn modo to make use of its powerful new operator workflow. But to do that i need to at least get comfortable using modo. i feel so crippled right now, i m having trouble with the most…
Hi guys, I have a bit of a problem when trying to export an animation from Maya and import it into 3ds Max. I've searched high and low and asked several people about it already but nobody has had the answer yet. I have virtually no experience in Max so it could be a very simple setting adjustment. I'm using the .fbx file…
Hello So basically iam a maya user and my client needs the output in 3dsmax scene file with some materials applied and also the smoothing groups. So i applied the Soften/Harden edges in maya and exported the file in format OBJ to 3dsmax. But in max unless i apply the modifier "Edit Normals" the normals aren't looking fine.…
The first step that you did ( converting to nurbs ) is useless, but it's not a big deal because it didn't do anything. To convert to a polygonal surface you must create a NURBS surface and then convert it. At the moment you only have curves. You can create a surface using the curves as boundaries ( they will be the edges…
I havn't had that particular problem but when I was using a ATI video card, Maya would frequently crash with runtime errors. Using old drivers or modding the card to a FireGL helped but Maya still never worked quite right.Nvidia Quadros and Geforces seem to work better with Maya.
I have a few questions about how to go about exporting textures from Maya to UDK. When I first started texturing my pieces, I thought I would be making textures for individual objects in UDK. But when I finished the objects, I decided that the individual objects that I made would take more time to place precisely to create…
I have be using Maya for a few months now and have created a whole bunch of stuff and learnt a lot. These are the two best pieces i've made and I was just looking on how I could improve my work. I have briefly used UE4 and don't know if I should put them into it to get my final image to show off my work. Any advice is…
Hello :) Any buddy here knows how to create toggles between commands in Maya ? I have the edge loop,edge ring and "Off" selection constaints that i want to be in one hotkey using a toggle command,just like this for the Move Tool : string $currentTool = `currentCtx`; setToolTo $gMove;if ($currentTool ==…
Hey there PolyCount, was wondering if any Maya users here knew of any good plugins or seperate software that would be good for UVing, right now it's the only thing i'm struggling with, I can't seem to get it right. So is there anything to make my life easier or do I just have to do it the plain old maya uv-texture editor…
Hey guys I'm switching back to maya from max. Last time I was using maya was back in 2008 and the only mel script that I used was mjpolytools. I was wondering if there were any new very uselful mel scripts(modeling/UVing) that I should get. For example in max "textools" is an amazing script that I can't live without. Thanks