Good day! This is my first WIP post and I would love to receive some critique and, if possible, advice on improving both the current project and my overall technique. This is the picture I'm using as a base concept for the model. I've decided to start with making armour and apparel. Nothing is textured, I've applied some…
Is there a way in UDK to set up a shader to display random textures (from a list) per static mesh instance? IE, A a room with 4 tv's, using the same static mesh for each, but each one displaying a different image on the screen?
Hello, So I'm getting into substance painter for the 1st time and I was introduced to this new term: "compute tangent face per fragment ". Now I have found some places online explaining what this is though, I don't really fully understand it and have to do more reading. To give some backstory I'm making a character in 3ds…
I've noticed that any bip files I save out in a separate max file completely screws up when I import them into another file's biped. This is unless I use the Key Frame Per Frame checkbox. I've started saving all my bip files with two versions (one with an added suffix '_kfpf'). What I'd like to know is A)why does it…
I feel like the answer is already somewhere on the forum, but I've searched for some time and haven't found anything... I'm working with a proprietary engine, my programmer keeps saying that texture draw calls are one of the most damaging things to performance. Well, I'm trying to figure out what the better approach is:…
I cannot figure out why its doing this. I only have one channel and it just seems completely impossible Is this an engine problem or a problem on my end?
Once upon a time there was a tool for baking ambient occlusion, Faogen. Somewhere in 2008 it's development stopped. But finally, it is back with new version. Faogen 3 is a complete rewrite with use of modern GPUs for faster baking with better quality. Right now it's only a pre-release version, which didn't include all…
I know the common workflow for texturing interiors is using tileble textures with combination of decals/alphas, but hypotetically speaking, if you would HAVE TO use one texture for one wall of squarish living-room type of an interior (so four big textures in total), what texture size would you use for best quality in…