hi, im trying to make some q2 skins but after i attach them to the model it doesnt show up in the game, all i get is red and black, i read the faq and did what it said to do but i still get red and black on my models, also when i open my model in q2 model viewer it shows up with the skin. anyone know what im doing…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
Just thought I'd share this info in case anyone runs into the same question, but after speaking to one of the ue3 trainers yesterday, they said there was not a way of doing previews of full assemblies with full sub-assemblies in the animSet Editor. You can only view them one assembly at a time.
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
So as I'm wrapping up my new portfolio scene for the this weekend...I'm continuously experiencing a symptom on Maya that when sometimes I just started the program and pan through the scrn it would freeze and the bottom would distort. Anyone encounter this sort before? This only happened when I upgraded my graphics card…
I'm in a bit of a bind. I'm looking for some method of presenting 3D scenes in real-time on a webpage. I'm aware there are plenty of programs that help you achieve this, like Marmoset for example, but I don't quite have the money for these. I'm still kind of new to the 3D world, so my knowledge about this particular thing…
I have 2 models in max that i am working on,when i select one the inside edges of a quad disappear leaving just the outline of the quad which is what i want,but the unselected model displays all edges when i only want to see the outside edges not the line that shows the quad is made up of 2 triangles.Am i making any sense?
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
Latest Original Post Hey guys Thought I would show my next project nice and early this time, its going to be a month long project (all of September in other words). Its inspired by the last of us main menu and of course the awesome diorama work Scott Homer has done. Reference board 1 Reference board 2 Had hoped to finish…