Something thats been bothering me a fair bit lately is technical ability and my overall usefulness. Currently im pretty much limited to 2d and im aspiring to be a conceptartist dude. Things are slowly sinking in at the moment as to what kind of broad knowledge i need and its a bit overwhelming, especially when I take a…
I'll run the Nutsac-erator again with new speed. Hopefully I can fit more peeps in. Totally vanilla...I have no custom models or maps. Take screenies...lets partay!! IP: 69.142.41.219 No password. BAM!! I also posted in the Polyfraggers forum but we don't always get a lot of traffic there yet.
EDIT: sorry, just read a post by Joe below explaining the process. It's 6am and I''ve been up all night texturing the asset mentioned below. My brain is shutting down..... :) I've been baking in S Painter for over 2 years now, but have been doing some tests in TB to see if there's any benefit over Painter. Apart from Skew…
So I'm getting a annoying problem with Maya, it wont save my settings. I have everything setup like my grid and shelves but if I restart Maya it all goes away. The only way I could save my shelf settings is with a command, does anyone know how to fix this? Help would really be appreciated. Also one thing when I do…
Hey the issue is simple and menial but would be nice to get fixed. Upon re-rendering the project with new maps, the brightness settings applied to my masks are set back to default. To clarify I have a group which is masked to one of my material IDs I change the material ID settings in the dynamask editor, specifically the…
I figured this out recently for our studio, wrote up the process. Works great for us... ============ 1. Don't do this until your monitor(s) have been on for at least 1 hour. 2. Reset the display driver gamma control. Display Properties > Settings > Advanced > GeForce tab > Color Correction > Restore Defaults. Repeat for…
I'm looking for a way to easily shift existing uv sets up and down in the hierarchy, anyone got a custom tool to do this? I've been doing this for years by creating a empty sets and copy pasting the uv's I want into them but this seems very archaic. I see Maya now has a uv set manager built in which also does not support…
Hey Guys! I just launched something I've been building solo and figured i would post this here! It's a home for game devs to find teammates and share devlogs. Part team-finder, part community is the general idea. 🛠️ - Post your project and list the roles you need (artist, programmer, composer, whatever), people apply by…
hey folks, I am currently teaching myself in character rigging while working on an educational project. So far I’ve been following the official character rigging tutorial from the maya learning channel on youtube. See the list of videos included in the tutorial here. Now it comes to the part where I want to create joints…
I'm a little confused about where these settings are coming from. Where are you setting the tiling? - if its in your maya material, then the export to unreal doesn't know anything about it. I've used Maya for a very long time but I'm a bit of a luddite with it and may have missed newer plugins or workflows.