Hi Folkz, just have some trouble with a shape i have forgot to model in the slide of the gun. Are there any possibilities to model it in, without to start from begin? This is the problem: The problem is...when i extrude those faces out, i get this border edges which are wrong. I have tried a lot of things, but never get…
Hi. I'm trying to figure out how i can save materials you get in Zbrush on to my highpolys vertexes so i can bake them out in xNormal later. Only thing i seem to find is if you have UV's but i want it straight on my HP object.
Alrighty, sorry if this has been asked. I did a search but didn't really come up with to much relevant... Any who, I've been able to get my simple model UV'ed and what not, but how could i save the UV map to an image so that i may do the texturing in photoshop? I have a feeling that it'll be really obvious and make me feel…
I bet this one will go fast. "I was designed like this because you are more comfortable interacting with your own kind. If I didn't wear a suit, it would defeat the purpose. "
I'm going to share this little project I started last night! I saw a picture of a Hulk on Pinterest and thought, I want to do something similar. I started sketching with ZBrush using a head base I have, and something was coming out, but it was still a bit strange because I wasn't very interested in the comic book look. I…
this is really just sub thread for another problem i'm having in relation to rendering... padding is 18, element is black, size is 512 and sampling is 128 samples per pixel is 1 instead of 1/4 all other settings are default. scene is setup with a single skylight on the otherside of because without it a big black spot would…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
Hello Polycount! My name is Jordan and I'm in my last year of university. For my final year project I have been working with another student to develop a short 3D animation in Maya. We're participating in a YCN 'Save The Children' competition and our brief is to deliver a creative resource that will inspire and motivate…
Been asked to save textures in Bitmap Format and am a bit confused as have never done this before (usually it's tga, tiff, png or jpeg). The only option I see in Photoshop is 'Portable Bitmap (.PBG .PGN .PPM .PNM .PFM .PAM) Is that the right one? edit : hold on, it's .BMP isn't it?
If you use the foliage tool to add foliage instances to a static mesh actor or a landscape, then you delete the actor or landscape, the foliage instances that were "stuck" to it are also deleted. Anybody know a way to save out the instances so they just exist independently in the level? I spent some hours placing foliage…