Hi there. I wrote a maxscript for asigning color ID's. Which comes handy when you need to export color ıd's to programs like substance painter and quixel suite. You can watch it in action here, if you are interested. Script can be found here
I open the reimporter to configure input maps, and it seems to go through the process when I press Rerender, but when it's done it hasn't updated the Material ID map. It only works if I start a material from scratch. I am using the newest version of the suite. Thanks.
@DirtyBlueFL In TB3 you can bake ID map with materials, it said "Material ID" but you don't even need to apply matID to your object, just standard material, and voila . . . . no need to paint vertex colors
Hi support, When I open a color ID map in DDO, I get this error and then the Quixel Suite crashes. Is this a known issue? I've followed all of the trouble shooting steps. I've set all the executables to run as administrator, made sure my photoshop installation was English, and made an exception in my firewall for Quixel.…
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Sorry if it was asked 100 times already but.. How do I reimport my Color IDs mask? :) I've already gone 60% of my material assignment but now I decided that a few parts of my mesh need different material properties. Is it possible?
I'm using Max to bake color maps, the problem is that in some places I get blended colors instead of consistent colors. This works with ddo but makes masking in Photoshop more tedious because in areas where two different colors met there are often pixels that are missed by the selection. I tried adjusting the render…
Hello. I have an issue : whenever i import a ID map,the "Link" button showed on every tutorial does not appear. Why does it happen? Note : I am using Photoshop CS6,and i am importing a mesh with a single object,which material i set up using the swatches on Blender ( i deleted the swatches from the scene afterwards).
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Can anyone help? I am wanting to import a mesh into SD and map existing materials to it based on the material IDs of the mesh. So that I have one single output with all the materials laid out like an old school flat texture for a prop? I currently have no access to Substance Painter.