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Is it possible to lay out materials based on mesh mat ids?

polycounter lvl 20
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capone polycounter lvl 20
Can anyone help? I am wanting to import a mesh into SD and map existing materials to it based on the material IDs of the mesh.  So that I have one single output with all the materials laid out like an old school flat texture for a prop? I currently have no access to Substance Painter. 

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