dude.. no :poly127: (why go to asia to just be in a place full of whiefolk? not to forget, "hey bro, want to see some big titties?" every 5meters:poly141:) I spoke to my gf about getting a phone. she and her family all have AU so we checked that first. when I was living there, I used Softbank (still have the phone and the…
Hey folks, I’m doing some R&D around Substance workflows and automated texture map generation, mostly as a side experiment. In some cases (quick scans, old assets, noisy photos) I found myself missing a fast way to extract usable height/normal information before bringing things into Substance Designer/Painter. So I built a…
Hehe yeah Hex there is a face there :P The reason why it is white is because this is the way Maya's high quality rendering handles double faces - it somehow adds their values which i find very handy when checking and cleaning up meshes. And btw the selection bahaving oddily was not a consequence of the double face thing.…
Last night the ex-gf(the one that tried to poison me)came over. We got into an arguement. She then started taking her anger and frustration out on the childrens half brother. She smacked him, spanked him and dragged him out of my house by his arm. I don't meam she pulled him out while he was walking. She literally dragged…
Hey guys, so here I was getting ready to start texturing my greatest masterpiece yet, and did a test run of normal mapping just to make sure this exact type of thing doesn't end up happening (ie an apparently unresolvable issue which persists throghout different combinations of baking/rendering software). Well, it ended up…
Here is a picture of my problem. Whenever I try to move UV's a bunch of others come along with it and warp the surrounding UV's. WHat the heck do can be done?