Hey this thread will be about my final project for my bachelors in 3D animation and design at centre NAD in Montreal. For my project I chose to create a female warrior. Im trying to stay away from the pin up female design. And thanks for viewing :) High rez almost completed will start retopo soon Update: Hey I need some…
--Update--Please help me fix this scene - see last post(#16) --Old Stuff-- Hey everyone!, Edit : Just realized I don't know how to spell dalmatians.... (silly title!) I'll start off with a quick intro; I'm a student interested in environment and prop modeling. I came across a beautiful demo reel by Leticia Reinaldo. (check…
Hello, I am Long and i from VietNam .This is the first time i post a topic, and this is a wip that i doing to partipate in 11th car render challenge. i mostly work in Maya and 3ds Max, but this time i use blender to do this. Let see how it will go! work: ref:
finished the locomotives, probably the most time-consuming part of the art so far: here's a wip of the repair depot area with some new props: and revisited screenshots from (almost) finalized areas with another pass on vegetation and layouts - the print house floor: the church: the railyard rooftop: the starting area…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
I'm still learning and working on my portfolio. I have a long way to go before I'm confident enough to just start showing off my site and work. Time's been tight for me recently for that but no matter. My question to the industry vets is; is it worth showing a WiP on your reel/site/portfolio? I've had some feedback from…
Edit: Felt I had to change the title from pressurized robot since I'm not doing that anymore. Sorry for fooling anyone. :S New material at bottom. Just at concepting stage, but I think this is close to how I want it. Sketches About my concept. This is robot specializes in closing in quickly and ripping the enemy apart by…
Hey everyone, I hope you're all doing great. This is my first post on polycount and here's a character art piece that I'm working on. It's based on a concept by MinTiger (Jang Minho). I'd like to get some feedback, and you don't have to hold back. I'm particularly looking for input on the proportions before I move on to…