Hello, This is my new hp model based on concept of Piotr Krezelewski. I used Marvelous designer for the first time here to create some clothes base. EDIT Finished version: I am happy not for result but just for going trough process. I learned a lot. Still long way ahead of me. I made textures in photoshop. Maybe next time…
hi I'm working on this character : http://greasymnky.files.wordpress.com/2010/04/npr_topo01.jpg I'm about to rig him, but I'm still not sure if the topology is ok for animation (is there enough divisions ? are they placed at the right place? ...) so I came here looking for advices :) here is the skeleton I would like to…
Hey Guys! sooo long since I've posted a final piece, but I had some free time over the holiday break and decided to come up with some presentation shots for my folio. Shots were taken with Marmoset 2 and Brandon Phoenix aka. dim did the gun (thanks bud!) http://www.brandonphoenixart.com/ Crits and thoughts appreciated!
In addition to my environment I'm working on a female character after this design by my friend Sueann Williams: My comfort zone when it comes to characters is fat old men and goofy monsters, so this is very much new territory for me. So it's good practice in addition to being a nice break from environment art. This is what…
Onto the next project! Working based on this lovely concept: https://www.artstation.com/artwork/KVaEr Thought it would be a nice change from my last project and there's a lot of different fabrics and layers and lots of bits and pieces to make! Got in some rough anatomy and made a start on the Marvelous designer stuff. Her…
Hey, re-creating this amazing concept art by chris foss, from Jodorowsky's dune. Just wanted to make sure I had the proportions down before going on with any detailing. I know there's a grid in the original image but i still don't have the best eye for proportions, and since this isn't a terribly complicated mesh it'd be…
Ok, I am posting my new game res model. Whole outfit has 10k tris. Head a little more as I used the same base mesh as previously for the lack of time : / I tried to render this in vray. It would be much easier to go trough marmoset, but I wanted to try vray :P Some too strong shadows on shirt especially, but maybe it's not…
Hello everyone! this is my first polycount contest I will be making a karthus themed illustration. this is my Karthus fan art to warm up before start the new skin concept and illustration. I will start the skin concept soon I'm so exited to get started. thanks for looking (:
I would really like some crits to push this to the best piece it can be, I feel that I am lacking in the lighting so if anyone has any pointers to help me that would be great. i am also open to crits about anything on the project. Here is what I have so far. Everything that is grey is still block mesh.