Ok, I am posting my new game res model. Whole outfit has 10k tris. Head a little more as I used the same base mesh as previously for the lack of time : /
I tried to render this in vray. It would be much easier to go trough marmoset, but I wanted to try vray :P
Some too strong shadows on shirt especially, but maybe it's not too tragic overall ^ ^
Maps used here albedo, spec and normal
Hair is done with planes
Model based on concept of Piotr Krezelewski
Low
High poly:
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