Current triangle count is a tad under 10k, which I shall be optimizing down to about 6-7k range and using a normal map, but here's the model as is. Critique away.
Hi This is a character I'm working on at the moment. It may take some time before finishing this up...It is inspire by the concept I did. Some parts are more completed and others are mainly rough blocking. For the upcoming weeks, I'm going to pray the god of time to grant some free time to complete this piece of art!…
feels like my skills are decaying from all the lowlowlowpoly stuff I do at work, so trying to get back to this kind of stuff anyway, quite generic scifi heavyarmor stuff, but I have to do <u>something</u> .
Hello! this has been a long time coming and I've finally had the chance to finish this project. I wanted to post it here first and hear what people thought of it before I put it on my portfolio :) This is of course the Arenanet art test, the low poly model is 7,482 tris and all textures are on a 1024 x 1024 map. Let me…
Hi Polycount! LATEST: Currently working on a sentry to improve my modeling and design skills, and was hoping I could get some feedback. The biggest part I'm unsure of is the shields in terms of silhouette and design, trying to find a good middle ground of protection but also not completely hiding all the forms going on…