Hi Polycount!
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Currently working on a sentry to improve my modeling and design skills, and was hoping I could get some feedback. The biggest part I'm unsure of is the shields in terms of silhouette and design, trying to find a good middle ground of protection but also not completely hiding all the forms going on inside.
I'm still doing detail passes on the sentry as a whole, but figured this is a good point to start getting critique.
Thanks in advance!
Replies
I'm starting to layer in some details now, but I want to take it farther.
A sentry is basically a hydraulic hinge, 4 guns in this case, and some sensors, a motor, ammo belts and reserve and that in a preferably armored package.
Cut all the stuff that is not needed. Nobody would ever design a shield like that. A shield is a metal plate, it needs no reliefs, cylinders and whatnot, that makes it look random. Look up some real references for guns and hinges. The most futuristic looking things exist in the real world. Make something plausible and give it a sci-fi touch with a modern enclosure, doing random things and calling it sci-fi is not the right way. Form follows function. Less is more.
I'm still getting the grasp of designing parts that actually look functional and cohesive with each other, stemming from the fact that I'm still working on my modeling skills and this project kind of devolved into a, "try to reproduce shapes that look interesting and aren't all boxes."
If you really want to do a sentry thing, search for a real hinge, pack some real .50 cal guns or M240B or similar on it and some real sensors based on reference and add a little own touch with the metal casing, you'll learn at 3x the pace.
I made a kind of similar thing a long time ago in school, its not a very good design but you see what I mean with the hinge:
https://hostr.co/HhBIfCmmWExa Without the hydraulics it would just hang through, so you need some hydraulics again.
I've started texturing, been doing a lot of wear and tear. I'm unsure about the colors I want to use though. I was wondering if I could get feedback on whether the wear and tear is at a good level or should be adjusted, and which color scheme should I stick with and adjust. I'll be adding an accent color through stickers and various other detailing.
It feels very matte and plastic and almost reminds me of those warhammer plastic models like the rhino tank, I think essentially you need a lot more metal values and roughness variation, get that right first and then the base colour will look much better.
Think about heat build up too, your gun barrels have a powdered aluminum look to them as if they'd just been machined and assembled; if they are really being fired at enemies, maybe they'd have heat wear / discolouration which can add a bit of history to your props.
As for the edge wear, I think you really need to think about where this turret has come into contact with other elements objects. If this is a ceiling mounted turret, would it really have dinks and scratches in places where nothing other than dust and moisture could touch it? In terms of edge wear, subtlety is best.
The main reason that the PBR values seemed way off was mainly due to bad lighting settings I had when rendering I think. (I had the ground plane clipping through my asset by accident in iRay, oops!) I started exploring through reds, but I started really liking the yellow and got feedback that it was more readable than the red, felt like there was a lot less ongoing noise. Of course I'm always open to more perspectives.
I toned down the edge wear a lot, I haven't done a second pass yet but I agree that it was rather flatly consistent, and having more specific edge-wear will benefit it greatly. I also tuned the gun barrels a lot, thank you for the advice, I'm still learning how guns work.
Thanks again for the feedback, and hopefully I'm on the right track again.
Maybe bring down the saturation on the heat discolouration a tad and smelt it with a bit of black just at the front barrels, as if soot and dust from smoke had accumulated there.
Now to really sell it, GREASE, that metal yellow is way too clean, there's a lot of moving parts I can see and overtime, oil and grease would seep out, a few oily smudges here and there (subtlety remember) and you'll be golden. Good work man!