I currently use 3DSMax 2011 with a Nvidia 8800GTX video card. This seems to give the best viewport performance. My newer Nvidia 560ti gives worse viewport performance in 3dsmax 2011. 3Dsmax 2012 and 2013 have always given worse viewport performance in both Nitro or Shaded mode with the 8800GTX and the 560ti. 3DSMax 2014…
Hi all, I have been trying to install the ue4.11 preview for the past three days now without success.I have searched the ue answer hub for solutions, tried all of them with no results. I am using Windows 8.1 and a Geoforce GTX 780m. Whenever I click resume for the 4.11 version The message: Can't download installation…
Final submission : * 4x 4096px textures set for the character. * 1x 2048px for the pedestal. * 78043 triangles for the character. * 4800 triangles for the pedestal. * Rendered on Iray with a background swap. * The base material of the ice is made from "Icy Cliffs" by Matt Dirks. Uses for the Rougness/height/metalness…
I don't really know how many of you know his stuff. But he is an amazing stand-up comedian, in my opinion the spiritual successor of George Carlin. Not only is he funny, but he is extremely smart and also an atheist. Plus he ROCKS the piano. Samples. [ame] http://www.youtube.com/watch?v=78XrI_2bPVA[/ame]…
I'm not shure if i should be posting this on this particular part of the forum but, yet again, I'm having a really bad time trying to figure out how to do something like a torso or hand rig from scratch, controlled by nulls just like in the videos bellow :: Hand :: https://www.youtube.com/watch?v=783UG-eJgt8…
Ey up, I decided to try and work on a prop instead of a character for once and hopefully get it into the Unreal 3 engine to see how well it works. This is what I ended up with: (Rendered in Marmoset) It ended up at about 780 tri's with a 512*512 map, however my knowledge of poly limits for environmental assets isn't that…
I'm putting together a demo reel of my work, and I need feedback on some of my projects. Any feedback is greatly appreciated. The focus for my reel is modeling, especially game modeling. Any feedback you can give me on my texturing, modeling, and composition would be greatly appreciated. Even telling if it looks good or…
I was stoked to get in on this, but found out I was doing a weekend crunch the day before the match. :( I hear good times were had by all, though. :) http://www.escapistmagazine.com/articles/view/editorials/misc/7830-Epic-vs-Red-Storm-Paintball Any other studios near each other do things like this?