What I'd like to code is: With a rigged character If I select a specific joint. I'd like to run the script, which would return the selection of polygons influenced by that specific joint. (As if I manually went into face mode and started selecting the polygons one by one) Have no idea where to start on this one. Any ideas?
Hey Folks, Can someone recommend a good Vetrex Color Paint tool/Plugin/Script? I have to paint specific and complicated (hard surface) Geo and the Standard VertexPaint Modifier doesnt let me deselect stuff and saving presets (probably a bug but I dont have the possibility to Update)
Hi polycount, In max you have a feature that allows you to quickly create procedural patterns. Called generate procedural topology. (Polyboost / Graphite tools : generate procedural topology) Does maya have this feature if so where is it located? If maya doesn't have this feature, is there a script that can automate the…
Anyone else able to figure out how to get the conform normals tool to work in maya 2008? It seems to work fine when I use it on simple test objects but one or our artists has a model where running the tool does nothing. Any help, or after market scripts?
as by request in a recent thread here it is. The macroscript allows a biped to be linked to another object. The Biped's horizontal/vertical/turning keys will be modified to match the objects'. Optionally additive or original key useage is allowed. Ideally to use "motionmixed" gameanims to follow a path. be careful with the…
We are planning to do a group project using both max and maya. most people in my class seem to prefer animating in maya, but most of our experience lies in max. So I was wondering if there is a resizeable rig or some kind of mel script to create a rig based on a series of locators? Any help would be much appreciated
Hi, Here is the article I wrote on how to make better use of Unfold UV in Maya. I think Unfold UV is under credited and with little help from the script by Tylney Taylor, it really becomes useful. Unfold UV in Maya I hope some people find this helpful, if not just ignore it.
Currently I'm using spline deformer if I want something like path deform in Max but I wish there was a more simple tool. There was a japanese script for 301 which did almost exactly what I wanted but it's not working in 801. How do you approach a situation when you want to deform something along spline?
Very useful script. Thanks a lot! Could you also tell me how to mix or combine AO and Cavity maps of different UV sets? The sets which had a common UV space in the beginning but split into parts because of assigning various materials for painting purpose in Substance Painter
OFFTOPIC oh btw i checked your website and you did a lot cool scripts but maybe some gifs or videos for explanation would be good :) e.g. "key tools" sounds awesome since the built in stuff isnt that good. but i have no idwa what they're doing :D