I've been staring at this too long..I could use some help getting the likeness more accurate. I'm not sure exactly which areas need improvement (I've been told my face looks a little too masculine still) but I know what I have doesn't quite match. This is kinda tricky because that image is the only reference I could find…
Hello everybody. I am designing a game engine, and I would like to know how to implement a function that moves my camera and weapon together like in quake. The pure Quake style movement with polar coordinates would be great, but enough moving camera and weapon together. If someone knows, or knows about tutorials, or…
I'm American (the fat, important kind). I've lived here my entire life, and I want to leave. Problem being, family and friends, though i'm sure they'd understand. How are things where all of you live?
Hey Guys, I'd like to share with my first real attempt to likeness. sculpt of the amazing artist Leonardo DiCaprio i used the BPR render Hope you guys like him. Thanks for the support https://www.artstation.com/artwork/rybEO
It's a racing ship like in Wipeout. For the moment,it's not symettrical and i suck at uv-mapping. Actual Polycount: 1084 tris I'm ready for your critics!