Hello. I want to start with character modeling and I decided to start with skeleton since many of you tell it's important to know what's underneath the skin apart from muscles. So, I started with the skull and I would like to know your opinion. It's not my first skull, it's the first one that worths to post here. :D Thank…
And here the last piece of this little project. Hope you like it! :) I really enjoyed making these three skulls, now it’s time to move forward. Arstation post: www.artstation.com/artwork/PoXXgn More renders and wips: www.instagram.com/3diegodm
Sup guys, My submission for the contest is a set of 3 animal skulls. I will be keeping this thread updated. thanks for checking it out. Critiques welcome :)
Hello, I'm going to spend my lunchbreaks sculpting a coyote skull. I have one on my desk which is making this very fun so far! I'm going to try to make this as realistic as possible, and will give this a generous polycount and texture budget when done. Here's some of the blockin so far. Trying to get all the main shapes…
Whoa. http://www.boneroom.com/skulls/chinese.htm I'm seriously tempted to buy one. Like, it would be probably seem like a cool conversation piece, but when someone asks you about it, you'll reply "yeah, I bought it off the internet" and then awkward silence would follow.
I started this scene a couple of days ago, im not sure where its going yet but ive made a moodboard. The scene is made up of two assets - 1 one rock & 1 skull. I have rotated and scaled my rocks to create the illusion of many different rocks. When I get to it I will vary some of the colours of the rocks, and maybe add some…
Just practicing a render of a skull. Using an in-browser photoshop-like program using a mouse: Pixlr.com (I'm like 1% done) RIP: (render in progress) Reference: Btw, does anyone know how to make a GIF of a WIP? (instead of posting multiple separate images?) Thank you.
hi guys, i've been working on this skull today because of the stuff being said in seforin's self improving thread. i figured i needed to know better how the actual skull looks like so i modeled it. (i already knew the rough forms, so it was also just for kicks :P) here is what i've got: it is quads only so suitable for…
Hi everyone! I wanted to ask for some feedback on my human skull I am working on as an exercise at the moment. It is still a really rough dynamesh but I want to be sure to have the proportions correct before I zremesh and move up the subdivision levels. I will be posting updates of it in this thread aswell. Thanks in…
Greetings. I'd like to hear some suggestions for workflows. I am working on a dungeon in unity 5 with a modular workflow. Now i was thinking a dungeon needs skulls ofc. Here are my 2 ideas for workflows: 1. Create skull lowpoly in 3dmax 2017 + unwrap..> export to Zbrush ..> sculpt details and create highpoly --> bake maps…