Hello, I'm going to spend my lunchbreaks sculpting a coyote skull. I have one on my desk which is making this very fun so far! I'm going to try to make this as realistic as possible, and will give this a generous polycount and texture budget when done.
Here's some of the blockin so far. Trying to get all the main shapes in. Tomorrow I'll be cleaning up the eye socket and zygo arch
Replies
Here's an update, mainly just adjusted the proportions and started detailing the bubbly stuff
https://www.artstation.com/artwork/3P1kJ (marmoset viewer)
I saw you say that you mirrored the texture. I know it'd be a pain to go back and unmirror it.
I think you could do a bit of asymmetry by just nudging a little of the low poly geo around. I think it would make that front shot more organic feeling. Your call, I think it looks great regardless.