I am making a game that is an ode to zelda, here's a gif: I am currently in the early stages, trying to settle on a workflow that will allow me to smash out maps and environments while achieving certain goals. Those goals are: * Each map 'section' is a small, discrete area that is loaded as a separate level. The player…
Thanks for positive feedback guys! @GrungyStudios The roller coaster is based off the massive one at the Six Flags Theme Park in New Orleans called the Mega Zeph. I created it using modular tracks, railings, and support beams. I knew when building the environment I wanted the roller coaster to be hovering over the whole…
Firstly, where is the light coming from? As the walls don't seem to be casting shadows it leads me to believe that the meshes are open at the back and need 'Two-Sided-Lighting' turned on in the Mesh Properties. Rather than get any further bogged down with the technical issues like light map seams and normals looking odd,…
This is a 3d environment based on the florence cathedral in italy, an italian gothic, renaissance architectural building made in 1436, up to 114 meters high. It is an extremely detailed architectural wonder. Decidede to make this building as my latest project for practicing modular kit creation, modelling with modular…
I have my block out already made, but didn't construct it to be favorable to modular textures. This is my first scene and the concept didn't show what the room of the building looked like so I am having to conceptualize it myself. It wasn't until after I blocked out the scene that I realized I would want to use modular…
it looks a little uninspired. why is everything built out of primitive geometry? a modular environment doesn't mean you're limited to blocks cubes and cylinders. try building sets of modular pieces that have different values of contrast and color. check out the work done by thiago klafke…
Hi guys i am new here as a user but have been visiting the forums on many occasions to check out the inspiring work you all have and useful links that help each other in accomplishing a project. I am writing a dissertation on modular workflow for university and would like to kindly ask any of you reading some questions…
ok so i've made some modular pieces, and now i'm starting to build the building . but once i start to stack them weather i be side by side or on top of each other you can see the outlines of the shapes. i've spent ALL day making sure that every diffuse normal and specular map tiles. and it still happens... anyone know what…
Thanks guys :) @orangesky The walls are all unique. I kinda wanted creative freedom to push and pull each house to a unique shape when I first started. TBH it kinda killed me though. I made all the planks of wood on the buildings unique as well, as I wanted them to mold to the buildings, but looking back, I would have…
Hi everybody! I'm doing a school assignment right now where we have to prepare pieces of a modular environment for use in UDK (the course doesn't actually teach UDK as it's a general 3D/animation/VFX course), but since I'm very focused on game development, I'll be taking my environment one step further and actually…