Hey all - Having some weird shading issues in UE4, hoping someone can shed some light. My mesh is an FBX from Maya with the correct smoothing groups. I textured everything using Substance Designer/Painter and it looks fine. Brought into Marmoset to do some tests and it looks fine as well. But when I bring into UE4, there's…
Hey guys, I've been lurking around on the 'Monthly Noob Challenge #x' and I like what I see. I love the idea of honing your skills with a challenge, but I have a little problem... I've yet to create an entire game ready scene and I have no idea how to go about it. From what I've seen, people first colour over their images…
Hello :) This is my first time posting here. I'm in my final year at uni and changed my creative direction to focus on games rather than 3D for film this year. I haven't absorbed as much of the knowledge available to me as I should have done in previous years, so I'm hoping to improve as much as possible over the coming…
So, I have been texture crazy as of late at the ol' studio...office...what have you. I have not painted a concept, or modeled a character in quite some time. Here is my fable attempt to paint a monstrosity of a creature...that prays on children and dreams of sugar plum gumdrops in his spare time...i guess lolz. So here it…
So I just have a few questions regarding workflow for creating a game asset and I was hoping some experts that make assets for games could shine some light for me. I've been reading online and it seems like workflow is usually create high poly > Retopo to reduce and optimize polys as much as possible > bake high poly to…
We recently started a scripting gameplay challenge over at mapcore. The challenge is centered around creating an interesting puzzle to get through a door. As designers we encounter this type of puzzle all of the time in our own games, how can we expand on this simple idea and create something truly unique and awesome.…
Hi there. I decided to get this out now. I may add a couple of more ones when I have cooled down a bit :) There are at the moment 8 different tutorials on materials and how I define them and some tricks I do on various surface types. Some of them involves sculpting in Zbrush and some are only Max or even Photoshop only. So…
Ancient Greece Volume I is a collection of more than 20 models created for an environment in Ancient Greece. It consists of the following: - Doric Temple - Tholos (circular) Temple - Amphitheater - Small farmer house - Big two story farm house - Farm wooden fences - Farmer Wagon - Small farmer cart - Set of farmer tools…
I have just purchased the book "Stop Staring: Facial Modeling and Animation Done Right" and am very pleased with it so far. I was wondering if any of you knew whether the types of interfaces that are setup for animating faces in chapter 12 can be made in 3dsmax? I would imagine that they can I am not familiar enough with…
Hi guys, I recently started the Riot art contest. Let me show you what I've been working on. You'll have to excuse me because I work primarily on portraits in oil paint so I don't have the most clear and displayable workflow yet. I tend to start on one area and design/render outward as I go along. Progress:12/198/14 Status…