Hey all -
Having some weird shading issues in UE4, hoping someone can shed some light. My mesh is an FBX from Maya with the correct smoothing groups. I textured everything using Substance Designer/Painter and it looks fine. Brought into Marmoset to do some tests and it looks fine as well. But when I bring into UE4, there's weird shading issues on the mesh. Normal map is set to "Normal" under Sampler Type and other maps (besides albedo) are set to sRGB off. Tried inverting the green channel of the normal map to no avail, though I didn't think that would fix it anyway since I am using DirectX normal maps from Painter. I also tried importing as OBJ instead of FBX and I get the same results.
Here are 3 images. The ones from Substance and Marmoset look fine, but you can see in the UE image, there's shading issues in areas I circled.
Anyone have any idea? Its probably something simple that I'm just overlooking. Thanks
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