This is a showcase video for my environment art student project created for the Escape Studios course I was studying. Prompt: 1800s old west American railroad station. Throughout the project I used a variety of software; Maya, Photoshop, Substance Painter, Substance Designer, Substance Sampler, Zbrush and Unreal Engine. I…
Status: UnavailableTime zone: GMT+2Availability: 16 hours per weekend. (40 starting in July) Good day! My name is Jonathan and I'm an environment/technical artist looking to get involved on freelance or contract basis (part-time). You can view my previous works and contact information here: http://jonathan3d.com/ A degree…
Hi all!I would like to have your opinions and your critiques about my current project... I'm trying to build a sci-fi outdoor environment with a few buildings, I'm modelling walls by a set of modular assets that share one PBR material based on a 4K atlas texture. I'm using Substance Painter for materials, this environment…
Hi, i finished my first environment piece for my portfolio and i wanted to share it on the forum. It took me 3 months working in the evening after my full time job and at this point i can certainly say that i learned a lot in every department from modeling to texturing and rendering, a great experience. Anyway enough…
Haven't seen your site so I will assume you have a very thorough gallery. I keep my gallery clear of video but I like to create flythroughs for some of my projects, however those are on a separate page so as not to get in the way for whoever doesn't want to see them. If you absolutely must have a reel: Your work looks…
Hello, my name is Niko I am an experienced 3D artist proficient in creation of 3D stylized hand painted environment assets as well low poly environment asset pieces (props, objects etc.) I am also familiar with PBR pipeline Possessing more than four years as 3D game artist, I have been working on some titles such as retro…
Hey all, heres a project I've been working on. Let me know what you think. reference of environment These are the modules I used to build the scene, still pretty basic but pushing it along as i go.
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…