humm... do you want it to slide around like a cube map or look like something is stationary inside. I'm not a shader wiz by any stretch so who knows what is possible. But I think it might be easier to model a simple silhouette to place inside?
Looks great, reminds me a little of a Tadpole. Not sure what you have intended for the Propeller mechanism but that sharp angle at the front of the whole assembly looks a bit odd to me atm. Could you now make an Amphibious Armature (FROG) that the pod slides into for Coastal and Marsh exploration?
You could add a few extra edge loops and slide them around manually as well. Maybe focus around the cheekbones, brows, chins, and stuff. (while ignoring the back of the head and such.) That should maybe rest somewhere around 8-10k Tris.... Not that there's anything wrong with 15k Tris...
There's some talk about the content stuff in this slide from Guerrilla Games http://www.slideshare.net/guerrillagames/lighting-of-killzone-shadow-fall I know that there was a art dump from second son that showed older legacy art before the conversion as well, can't find it now though :E
Quick question guys: I have a low poly character that I'm unwrapping which is (essentially) completely symmetrical down the center. Obviously in my diffuse it would be good to only have to texture one side since both sides are the same If I want to overlap shells in my UV layout, is there anything more to it than mirroring…
Hello guys, I was sculpting a character in Zbrush and I'm stuck with a problem, I want to mirror left side hand to right side and right side leg to the left side, the subtool has subdivision levels. is there any way to mirror those polygroups without losing subdivision levels? or if you have any suggestion to get that…
Does anyone know how I could fix these normals? [A] The gradiant square less triangulation-like facets - The top is default - Middle I added an edge loop lower in the cylinder - The bottom I added edge loops around the "box shaped" edge loop No matter what I do I can't get rid of that ugly gradient. (shaped like a square)…
Environment wise, is there a particular side/color we are supposed to focus on or both? Like the turret from the blue side is different from the red side; do we pick red or blue or does the turret redesign have to work for both teams? Either side is fine.
I need help getting the 3Do to work properly. I probably have the setting off somehow. The 3Do previewer is not showing the normal map or the diffuse map. Initially it just shows the specular and gloss turned up to the max. And if i slide them down to zero, it'd just be white. Any help would be greatly appreciated. Thank…
A voice you didn't know you'd miss: Thurl Ravenscroft. http://www.cnn.com/2005/SHOWBIZ/TV/05/24/ravenscroft.ap/index.html Thurl and Mel Blanc and Sterling Holloway will be meeting for cocktails in the hereafter... cheers to them all. Next time I'm building a fantasy character, I think maybe I'll slide some or all of that…