I need help getting the 3Do to work properly. I probably have the setting off somehow. The 3Do previewer is not showing the normal map or the diffuse map. Initially it just shows the specular and gloss turned up to the max. And if i slide them down to zero, it'd just be white.
Any help would be greatly appreciated. Thank you.
Replies
When a model looks "chromed" like that it means there is usually a problem with the inputs maps,
would you mind trying one of the sample projects at: http://quixel.se/usermanual/quixelsuite/doku.php?id=ddo_samples just to rule out any problems with the suite, thanks
I've tried setting up the projects with only the mesh and an AO map (and with many other combinations) but most of it always looks like chrome. My normals are facing the right way, my UVs are all good and my mesh is triangulated so I'm stumped atm. The orc sample project works for me though...
This is likely due to the fact that your mesh is divided up into several groups. The way DDO works is it applies a unique material to every individual group, allowing you to work with multiple texture sets at once on the same mesh. I'm guessing this gun only uses one texture set however, so simply merge the groups into one, reexport the mesh and create a new project, and you should see the gun being fully textured.
kirinma: This could be similar to the issue you are experiencing -- feel free to try the same thing and let me know if it works!
- Teddy
Works flawlessly now!