Well, everything will end up triangulated in a game engine anyway, I always triangulate realtime in-game models as I work anyway for the reasons you say (definining shape/smoothing with optimal number of polys). The only reason you might not want to triangulate a low-poly model completely is if you're giving the model for…
A lot of the nodes and operations for the materials in unreal 3 or gears of war believe it or not are basically nothing more than texture editing operations made to the texture that could have just as easily been done in photoshop. I remember when I was brand new to Unreal and looking thru all the pre made materials, I was…
InteractionOps or iOps It is a set of operators which boost Blender interactivity between user and application by using only five functional buttons. Download: * Click on green button and get iOps with Git. * Or download and install zip file from releases branch: iOps 1.5 MESH: Edit Mode: * Switch between Vertex/Edge/Face…
Helloo guys. Im trying to rig this thing i made in 3dsmax: its the fuel flex valve from a rocket engine. I have hidden the top and bottom metal flex tubes to make the problem parts(the 6 hinges+center joint) easier to see. Here is what i have so far: The valve is a part of a larger rig with a gimbal bearing in the center…
Edit: hmm is there any way I can edit the thread title? I edited the title of the first post but that doesn't seem to do anything. Anyway... Here's another one, Parasoul this time. :) I tried to take into account a lot of the previous comments, such as not making the geometry in the feet too dense, avoiding skinny quads in…
Hello guys Edit: Problem solved, but still could need advice Im more into textures, but I modeled this sword here, and I came up to a couple of problems since school never teached me essential things back then in modeling. The problem is the handle/tsuba where I used the create polygon tool to make it. It was in cinema 4D,…
You've lumped up Indie into the Hobbyist/Freelancer/Modder category in Quixel 2.0, but all four of these are so different from each other. What I want to know is this: Indie/Freelance/Hobbyist/Modder category: Can we create our Indie Game using this and be 100% okay with no revenue restrictions? Your current FAQs are…
Its odd that since I switched to Blender from max I have had none of these import/export problems I still use obj exporter and have never had a problem with re importing changes from Blender. (maya was fine for me too)max's obj exporter always seemed a bit wonky to me anyway and at some point zbrush started throwing errors…