Hey guys! Some of you may have seen my DmC cut scene WIP and I thought I would post this one up now so I can keep updating the two treads individually. These are my two main animation projects using markerless mocap at the moment so expect more updates. Here is some current WIP of a playable character in UDK. I am going…
Hey guys! I've created a stretchy IK arm with utility nodes (when distance is longer than upper arm + lower arm. Translate X). Everything works fine until I add key frames on the IK handle. Then the IK joint-chain start behaving weird. I did however notice that the rig works perfectly fine in the Legacy viewport. Rig in…
I decided to switch to another character rig with more stratchable parts and worked a little on a walk cycle today. It's far from being done, but I wanted to show some WIP. I'm still getting used to working in Maya, but I definitely learned a lot already. Here's some information on the character rig: This character is…
It has never been like this, it has always been third party companies who pushed every console to the limit. Wii sports never actually sold, it is bundled with every wii console, which explains its numbers. Same with wii play, which was bundled with wiimotes. Wii sports was however by definition one of the most innovative…
Long time no new art from me. That changes today. Since January I've been working on an outdoors scene. I was inspired a lot by Skryim and The Witcher 2. Originally, I was wanting to get this done in a month and have a second project done by the start of March for GDC, but I picked up a freelance gig for two weeks that ate…
Hello all, How Do You Duplicate a Rigged Character in Maya? I can't duplicate the character and the mesh without the rigs binding getting lost. Look forward to the feedback. **EDIT** I found that if I export the model and then import it, I can retain the rigged character. The only problem that I am having now is to getting…
I've been lurking in the forums for a long time...pretty much since the site first launched. Well, I figured it was time to start posting again and get some critical eyes reviewing my work to help me grow and build up my non-work related portfolio! For the time being, I have decided to stop working on Marvel characters in…
Hi guys! A while ago I completed a model of Ludo from Labyrinth. He was sculpted in Zbrush, rigged, furred and animated in 3ds MAX :) Below are a variety of WIP images as well as a final render. Here's a video tutorial I made on rigging and skinning using the CAT system in 3ds MAX, in which you can see me rig Ludo:…
I have no knowledge of belnder, sorry. But the first thing i would check is the community, if there is stuff, other peoples have already conquered (free rigs..) If you have time constraints and little experience, i would check some autoriggers or free rigs from creativecrash.com (Maya custom Rigs) You can then extend then…