I am intending this to basically be my progression thread. Hay fellow kids! I have been on and off in terms of working towards creating Game Assets, and looking at tutorials the past 9 months. I haven't felt that I have driven myself the past year for real-life reason, but intend to post on here my progression up to the…
Update 9/9: I've received a very large number of responses, thank you everyone who responded, I'm sorry I haven't had time to respond individually. Hey there! I'm the indie developer of an ARPG of space exploration called Starcom: Nexus. I'm currently looking for a 3D artist to improve the modular shipbuilding feature for…
Howdy everyone, I have been working on shooters in Unreal for a while now, but I'm trying to rework the way I do weapon/character animations. In the past I've always had the weapon be a part of the character's skeleton asset. This way the animations of the character holding the weapon would always line up and weapons could…
Which would you say is an ideal neck topology; [A] one that follows the major neck muscles or sternal head (Sternocleidomastoid) or [B], nice even straight upward loops that follow the creases in the skin (may also be know as neck rolls), but with a good neck muscle rig? Option [A] may be easy to use via animating and…
Hi all, A first post for our Third year University project. For clarity on what this project is about, the basic premise is that an office worker has fallen asleep while working late at at his job for the company 'Insectas' which specialises in genetic engineering. He wakes up to find that an emergency evacuation is…
See, I stepped back from learning modeling for a while because of my semi-full time job (retail) and a class I was taking for a semester (Dynamic Sketching). Now I am ready to jump into self-teaching again. My tool of choice are Modo and Zbrush, as before. My original goal was to become a concept artist, mostly for props…
On 3/11/2009 a new usergroup in Dallas will be holding a meeting at the SMU Guildhall (http://guildhall.smu.edu), the speakers will be 2 professionals from Janimation (http://www.janimation.com) discussing modeling on XSI importing to ZBrush for sculpting and back again. It doesn't matter if you are an amatuer or a long…
Hello Polycount! Its about time I made a thread for this Project Ive been working on: Hopefully you are all familiar with Pirates of the Caribbean: Dead Mans chest. Whilst watching it I saw this very cool scene which I thought would be very interesting to recreate in a Games Engine, adding along the way some personal…
This is an asset pack created for an introductory first year university assignment. Six assets were to be made under the following constraints: Five general assets using a single 512 diffuse, under 1k tris. One hero asset using a single 2048 diffuse, under 5k tris. They must all follow a similar art style to Fable 2.…
Alright so I'm having issues with retopping in Zbrush, well I guess more problems with projection than anything else. I have a model that has separate subtools embedded into the main body of the model. When I try and retop over the entire thing and project the details onto the lower subdivision I run into the following…