Home 3D Art Showcase & Critiques

'Hornet Pursuit'

Apex
polycounter lvl 9
Offline / Send Message
Apex polycounter lvl 9
Hi all,

A first post for our Third year University project.

For clarity on what this project is about, the basic premise is that an office worker has fallen asleep while working late at at his job for the company 'Insectas' which specialises in genetic engineering. He wakes up to find that an emergency evacuation is occurring and although confused upon waking begins to run for his life when he finds out giant hornets are on the loose after a breakout in the laboratory. The idea is supposed to be very tongue in cheek and not to be taken very seriously though we are aiming for a semi-realistic art-style similar to that of mirrors edge and Timesplitters.

The focus of the project is really to try and show off our environment skills and as such we have several environments including office, lounge, canteen, atrium and laboratory areas in an early futuristic setting as we are focusing on hard surface.

We are aiming to create a cinematic trailer of this character running away from the large mutated hornets, though the idea of making it playable is also a possibility as the only real difference needed would be collision on the environment meshes, more obstacles and a hit-box representing the hornets that would follow the player.

This is the trailer we created for the alpha stage of the project (Around 1 week old now)

https://www.youtube.com/watch?v=n-HOWubqlsk

Thanks for any feedback given

More WIP shots and trailers to follow.

Replies

  • ExoValrion
    More recent updates:

    light_fix.jpg

    More effects to come

    electric_arcs1.jpg

    Room leading to the atrium

    hex_windows_update.jpg

    Office update

    office_update.jpg

    Vent crawling idea inspired so the whole trailer is not only running and avoiding obstacles

    vent_section.jpg

    Might put in other vent paths so it's less linear for choosing where to go

    vent_crawling.jpg

    Hornet update- added some blood to make it look as though there was a slaughter

    bloody_hornet.jpg

    To make the hornet feel more mutated I was thinking that our idea could be similar to Resistance where there is some mechanical life support.

    Alan’s creates fires and smoke to make the lab feel more chaotic, added Alan’s carriers for transporting crates and goods to different places.

    carriers_in-_lab.jpg

    Alan’s Vending machines update

    vending_machine_progress.jpg

    Alan’s documents and folders to make Nick’s shelves feel less empty. The documents may also become an obstacle the player has to jump over and avoid later on.

    folders_docs.jpg

    Coffee cups and reports on desks

    coffee_cup_documents.jpg

    Bushes in the office area so it's not all concrete and metal.

    bushes.jpg

    Trees to complement the green atrium Nick envisioned

    atrium_sakura_trees.jpg

    Directional signs

    direction_signs.jpg?w=580&h=326

    Vents can now be connected so there can be other paths the player can take to escape from whats lurking behind him.

    vent_paths.jpg
Sign In or Register to comment.