default startup document can be changed and you can delete/add matcaps, brushes, etc in C:\Program Files\Pixologic\<<your version of Zbrush here>>\ZStartup yea basically what other people said. I haven't found a way to close individual subtools to save on memory, I need to close zbrush entirely if I want to have less…
Greetings! I'm looking for an experienced rigger and animator, who can fully rig a 3D character (in Blender 2.8 for Unity Mecanim) and also create a few animations. This will be an advanced rig of a (ready to be rigged) mid-poly (50k) anime style character that will be used in an adult game. More characters will follow.…
Tripmine Studios is independent team working on Operation Black mesa and Guard Duty, remakes of expansion packs for Half-Life. We are always looking for talented individuals who would like to contribute to our development. Our team offers you the perfect opportunity to build an extraordinary portfolio while working on…
Low
poly game character are three-dimensional
models based on a small number of polygons. An important condition is that this
amount is enough to understand what the visualizer wanted to demonstrate. low poly game
character 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games
and other real-time apps.…
Hello everyone! A new month so new animations! I've done as much as I could and would like some new eyes on these four animations. http://vimeo.com/169851198
anyone going there? Its like the GDC except it's in Germany (Stuttgart to be exactly) and has a stronger focus on the visal side. Lots of movie/ FX and game companies will be present. To sum up which big companies will be there and tell their secrets of development or run recruitment panels: Ubisoft Digital Arts Epic Games…
Hi, i was wondering if you guys might have tips for me on this particular topic. I have made my model and rigged it, but the shoulders and crotch area tend to give me trouble when they are animated (shoulder gives problems with arm from straight down to straight up and crotch gives me trouble when the legs are spread…
Hello, I have an issue where I export my animation from Maya to Unreal engine and the entire animation plays correctly but for some reason my neck bone is flipped. I check the transformations in maya and they are perfect but in Unreal that one neck bone has random rotations like 180 degrees and such. I tried make a random…
Games Workshop new IP Guidelines: NO Fan Films, Games,
Animations, Youtube, Artwork, MODS and more is not allowed anymore I am very sad that Games Workshop's new rules
are focusing on stopping their fans from making artwork. I fully
understand they need to protect their IP and I fully understand reviewing 3D
printing and…