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Operation Black Mesa- Looking for animators and character artists

MR.sugar
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MR.sugar polycounter lvl 5
Tripmine Studios is independent team working on Operation Black mesa and Guard Duty, remakes of expansion packs for Half-Life.
We are always looking for talented individuals who would like to contribute to our development. Our team offers you the perfect opportunity to build an extraordinary portfolio while working on ambitious indie projects in a friendly environment.

We are currently expaning our team in order to be able to deliver first multiplayer beta and produce additional content for future updates of the multiplayer component.

ANIMATOR
As an animator, you bring characters, creatures and objects to life.

Requirements:
  • Established operating experience with a common 3D animation software, includding skills with rigging characters
  • Good communication skills, accepting feedback from fellow team members and improving your work based on it
  • Ability to deliver smooth, detailed, authentic movement sequences on request
  • Experiences with Source engine are plus, but not neccessary.
3D ARTIST

3D artists design and create 3D characters at our request.

Requirements:
  • At least two years of modelling experience
  • Ability to create low-poly models with UVW-maps
  • Ability to provide high-poly models for generating normal maps
  • Ownership of suitable modelling software, such as 3Ds Max, Maya, Zbrush etc.
  • As character modeler, you are expected to create models optimized for the animation process.
  • Great knowledge of anatomy.
If interested, apply via E-mail or post your application on the forum. Make sure you follow the application guidelines. Don't hesitate to ask questions as well, I'm willing to answer all your questions via PM :).

Cheers!

Anton
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