Hi guys, hopefully someone can help. I have a problem with my 3ds Max 2015 that reinstalling hasn't seemed to have fixed. I can make a plane, quad it a few times and export as an FBX. When I open it in to Unity, or import it back to Max, it has triangulated the whole mesh and completely messed-up the mapping. If I convert…
Evening all. Im following this tutorial: [ame] https://www.youtube.com/watch?v=QoKVz1o99FE[/ame] for a traffic light and where he put in the first egde-loop at 1:18, hes able to put the egde-loop where he wants it to be. But in my case, the egde-loop just snaps in the middle of the blue box. What am I missing? Is this a LT…
I am not sure if this is the right section to post this, but something weird is going on. This morning I was on Google looking up some references, when one of the pictures i clicked on brought me to one of those virus sites that says you're computer is infected. I immediately used task manager to close the process of…
Hello everyone! I'm running into a troublesome issue after I've built a new system. 2012 x64 is randomly crashing (I assume) when I paint objects, although I hear it can also arise from OBJ imports. I tried using FBX for some of my models and that still causes crashes. Here's my computer specifications: 16GB of RAM GTX 580…
Hello there my friends, I had a question about Maya LT 2017 I recently purchased Maya LT and wanted to use it for modeling and selling my models online. I understand that at that low of a price for the program that there isn't going to be a full fledged rendering system, but I am looking for a way to decently present my…
100%. I starded with 3Ds max in 2009, moved to maya in 2011, stayed in maya up to 2016, and then switched to blender. Blender is awesome, powerful and its free. I work with games btw.
hmmm just need a bit of advise especially from someone that works/worked for big game dev company 1. not sure now a ways whats a better workflow for circular shapes some clients prefer for the top of circular shapes to be modeled this way *check top of barrel*…
It may sound naive and I know my works lack experience right now. But I just want to post here and commit that I want to become a AAA environment artist and will continue to post some of my practices/progress here everyday. I hope I can grow in 2019 and Any feedback or Critique will be super helpful. Here are some simple…
Hi guys, Wondering if there's a fix for this problem or wether its just a case of Max 2011 DX10 driver compatibility. I'm using Win 7 Pro and a GTX275 with the latest WHQL drivers. Everything works fine with DX9 driver. I want to try out DX10 driver in Max but the driver seems to draw a trangulated wireframe by default and…
Definitely some great improvements over 2015 (from this in your other thread), great work ! I really like it when people learn handpainted textures doing characters, not just weapons/flats - this is really promising. First I'd say you're using 90% too much solid black in your textures (from burn tool or too many…