Hi All, Thank you very much for the help, sry I couldn't pick up the thread again sooner, I had to go away. The tutorials were very interesting and helpful... had I taken the time to watch them before starting I would have probably approched things a little differently and would have saved myself some time. Having said…
Hey @Kaine123! Right now I get about 35-40 fps in PIE. There's a dip there obviously when you try and use PIE as a performance metric and I have a beat up machine. Its def still a work in progress for sure. I think I can continue to slim things down and bring in the draw distance on my furthest grass cluster. I could also…
Here's a little guide for the photography aspect. I'll edit this post if I think of anything else. Let me know if you have any questions. This is all for the ideal scenario. If you don't have the budget then just apply my other advice and make due with what you've got. Camera Canon or Nikon DSLR (my personal preference) or…
The Team Campfire Games is a company of highly dedicated developers, currently working on their first game. When development was started on War of Rights almost one and a half years ago. It was done by two rookie developers with close to no experience in game development. After a while we began taking game development very…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
hey there PC Decided I needed to abandon my generalized WIP thread and create a thread with more focus to possibly get more feedback. If you don't want to read my entire post, scan the orange text for summary :P. At the time of posting, the most recent progress can be seen at the bottom if you'd like to just skip to it.…
Hello! I have a Bitmap2Material workflow question. First of all I have to say that I'm very impressed with what it can generate from simple untiled texture photos! This is gonna be a real timesaver in my toolbox, I'm glad I updated to Substance Live! But I have to admit that I find the name of the program quite confusing.…
A few Marmoset renders... Hi Guys, I needed to try out a new boolean workflow and get to grips with Substance Painter properly. I felt a gun would be a good candidate for my portfolio as my old one was non-PBR and looked a bit obsolete! I found a suitable candidate on Instagram. A customized AR15. I wasn't aiming to…
Hi guys, I'm Henry. I'm 25 years old and I'm an Ex British Army soldier. I have a huge passion for Games, 3D Art & The whole inbetween. I'm trying to start a team to create this amazing game I've been working on a prefab library for, I've written a little bit about the game and the mechanics. I'm looking for; An…
I'm working on a script and observed a weird behavior and wanted to share it with you guys. I deleted everything which isn't necessary - that's why the structure of the script might seems confuse. Situation I use a DotNet DataGridView and fill it via MultiThreading (CSharpUtilities.SynchronizingBackgroundWorker) with data.…