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Campfire Games - Recruiting

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The Team

Campfire Games is a company of highly dedicated developers, currently working on their first game. When development was started on War of Rights almost one and a half years ago. It was done by two rookie developers with close to no experience in game development. After a while we began taking game development very seriously and was after 8 months joined by the team behind the mod North & South. Today the team consists of 10 developers scattered around the globe.

Mads - Project Lead - Level Designer
Emil - Project Lead - Modeler - Texture Artist
Flemming - Animator
Pat - Character Artist
Frede - Modeler
Stuart - Modeler - Texture Artist
White Noise Wave - Sound Engineers
George - Historical Advisor
Hinkel - Community Manager
Ali - Modeller - Texture Artist - Beautification Artist
Julius - Programmer
Igor - Level designer
Andrei - Modeler


The Project
War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of Cryengine 3.
Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.
Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equiped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.
Each map contains a period reconstruction of the buildings, farms, forests, roads, rocks, and Fancy Flowers that existed so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the wheatfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!
Will you heed the Union call against the traitors? Or will you fight to defend your family and livelyhood with the Confederacy? You decide!

The Progress
We're currently working on getting our first bunch of characters animated and ingame. When the game first started development, we decided on creating "The Battle of Antietam" which is our first map. There still needs to be created a lot of buildings for the various farms, apart from that, the map is starting to look quite polished. We look forward to soon start getting the game ready for some gameplay tests.

Open Positions

Gameplay Programmer
We are looking for a gameplay programmer to help create our objectives system, more character stances, more character classes and improved first person weapon handling. You will need to be fluent with C++ and LUA. Previous experience with the CRYENGINE codebase will be a huge plus. We are currently looking to get funded so it's highly likely this will be a full time, paid position.


Server Programmer
We are looking for a programmer to make a server for us to support at least 200 players, efficiently. You will need to have had previous experience in programming a server. We would like to be kept up to date in detail, on the development of the server. We are currently looking to get funded so it's highly likely this will be a full time, paid position. You need to have some experience with C++, though the language you choose to program the server in is more or less up to you. Previous experience with the CRYENGINE codebase will be a huge plus.


Texture artist for weapons
As a texture artist for War of Rights your role in the development is to create high quality textures for 3D models - mainly weapons. You will have to be able to match the existing texture artist's level of quality as well as take your time to study reference photos in order to get as authentic a look of the weapons as possible.

Contact
Email: applications@warofrights.com
Website: http://www.warofrights.com
Facebook: https://www.facebook.com/WarOfRights
ModDB: http://www.moddb.com/games/war-of-rights

Gallery
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Replies

  • TrustyJam
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    Original post updated; we're in dire need of talented animators to join us in making WoR a reality.

    - Trusty
  • TrustyJam
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    Updated original post with new positions as well as images.

    - Trusty
  • TrustyJam
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    OP updated with positions/images.

    - Trusty
  • TrustyJam
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    OP updated with positions/images.

    Happy new year!

    Emltkhy.jpg

    - Trusty
  • pasbanfsd001
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    The Project
    War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of Cryengine 3.
    Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.
    Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equiped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.
    Each map contains a period reconstruction of the buildings, farms, forests, roads, rocks, and Fancy Flowers that existed so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the wheatfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!
    Will you heed the Union call against the traitors? Or will you fight to defend your family and livelyhood with the Confederacy? You decide!



    ______________________

    Farasat
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