Hey there! I'm a gamedesign student learning the basics of modelling and texturing so i can hopefully make some cool game environments in the future :)
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
http://www.darkroastedblend.com/2007/11/retro-future-to-stars.html A blog post featuring a couple handfuls of Russian paintings of various sci-fi topics and space exploration.
Been working on and off of an adventure game in Unreal Engine. Decided to share what I have created. Planning on adding to this collection in the near future.
Cheers everyone, I've finished my CLAW that was heavily inspired by both todays and future machinery. Any critique is more than welcome. Have a great day!