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Critique this sculpt! :D

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MarcoSkoog vertex

Hellou!

Been working on this high-res sculpt for a while, would love some feedback and critique!

It's an enemy AI for a future sci fi game. 

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  • zetheros
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    zetheros polycounter
    I think it could do with something eye-catching or iconic. A lot of this sculpt feels uninspired, and can benefit from something original.
    Some of the design choices are questionable, but that could just be a side product of needing more work being put into it. I think you may want to enhance the pose some more, by upping the skinny robot look, or adding more muscle and mass.

    Lastly I think the pose could benefit from slightly bent knees to assist in animation, unless you're going to separate everything into individual geo, and use rigid bind for a fully mechanical route. Hope that helps!
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Can you render this out where there's more shadows on the character?  Hard to tell what's being defined or not

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