Hi all, monavaile is a digital fashion company, where we are currently in the process of creating a neural network model that will allow digital fashion designers to be able to more easily take their still 3D models into gaming and VR environments— we are focusing on automated cloth simulation and how this can be…
Hi all, monavaile is a digital fashion company, where we are currently in the process of creating a neural network model that will allow digital fashion designers to be able to more easily take their still 3D models into gaming and VR environments— we are focusing on automated cloth simulation and how this can be…
Hey guys! Thanks for taking the time to have a look at this tread :) So, this is going to be showing the WIP of a character I'm creating as part of my MA coursework - so any feedback you may have for how I can improve is welcome. A little background for the character: She is going to be the player character for a demo set…
Hello Polycount. I decided to finally post some of my current work. Perhaps it will convince me to take it to a polished finish. Here's to hoping. :) This project I started on a couple weekends back is partly for training with zbrush and partially because I like futuristic scifi females in quasi-skin tight clothing. Who…
Been doing some cartoon character busts heavily influenced by Leslie Van Den Broecks Disney sculpts. Goal was to practice a bunch of things with these; translating 2d to 3d, capturing stylized likeness, sculpting exaggerated features, quicker sculpting, etc. Been having a lot of fun with these so I'll probably keep doing…
Hey fellow polycounters! Usually I just shove my WIPs in speed sculpting but thought this character deserved it's own thread as I really want to flesh it out till it's done. This threads a place for me to post my WIPS, concepts & ideas. The concept is pretty simple right now: A big Bane like villain that's a reptile…
Hi I'm looking to get started in UE and was hoping to get pointed in the right direction when it comes to uploading characters and animations. I have a character made up in 3ds max, textured and ready to go. I'm about to bring the base into blender and start rigging & animating him. If anyone has a good up to date tutorial…
Over the past year or so I've been looking at both environment and character art, trying a bit of both here and there. However I'm think now's a good time to start focusing on one and i'm choosing character art. With regards with how i'm going to do it here's what I've planned out 1) Learn to Draw, learn to draw in general…
Aesthetically, the words "bulbous and round" come to mind when I observe these pieces. As if these characters are made of balloons. Usual anatomy issues apply to the monk. I recommennd taking figure drawing classes or some sort of equivalent. This will be a practice that will ever end. Material/shaders need more work.…
Have you checked out the pluralsight ones? They are full characters with clothing. The thing with clothing is keeping it from clipping with whats underneath. Easiest solution is to delete whatever is underneath, but if that's not an option, having the topology be as close as possible will help a lot, so that if the…