~ Blitzcrank ~ Hoolla Everyone! This is my very very first time i'm entering the competition, and i'm really excited about it! RIOT CREATIVE CONTEST 2017 here i comeeeee... e..e e OK, i'm gonna try give a lil bit punk touch to these original Blitzcrank :D >:) will keep the original character basic proportion, just added…
If you think about what density means, it's saying that a certain amount of surface space is equal to a certain amount of pixels. If your density is 1024pixels/m that means 1m = 1024pixels. So if you divide your 1m grid into 50cm, what does that mean for your pixels? 512px = 50cm. Now think about your mesh grid. There is…
Hey is there a way to render an animation in reverse in 3Ds max 2014? I know people are going to say just do it in a post video editor program to get your animation in reverse. Thats not what I need. I'm rendering an animation thats 12,600 frames on 1 machine and I have a second machine thats not as powerful so I want to…
Hello, I'm just getting into sculpting with mudbox 2011, and got a question about working with multiple objects. For example, Imagine having one object as your character and another object representing some sort of belt. I imported the 'belt' object later, after I did some sculpting on the object I started with. Now I just…
So i just recently upgraded my hardware, now running 64 bit maya 2011. i'm trying to bake a scene of 1900 frames, prior to my upgrade everything worked fine, (although much slower) but now i'm having an issue where the entire sequence bakes fine, but when it is performing the final calculation it just hangs indefinitely.…
Spent a few hours on this. I'm going to try and use the Christmas holiday as an oppurtunity to get back into practice of drawing. Its been far too long. Painted in Sketchbook Pro and then took it to Photoshop for some last minute adjustments. If you're interested I posted a break down of the layers on my site. I have also…
Hi guys, I have a little problem with my Maya 2015. When I selected my mesh and I pushed on hotkey 3 for the preview smooth, I had a fatal error. Good, but when I lunch my scene what was saved in my temporaly folder, I have a fatal error again on start. How can I fix this problem please ? Thanks a lot for your answers.…
Hi all. Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine. The ngon below has been created by the bevel tool Maya 2018. I know for a fact that it will subdivide correctly. Question: Do I have to clean this ngon for the final model? if so - will the clean up tool do it just right or i…
Hey gang. I'm working on my first DOTA 2 Courier and am in the home stretch. I need to figure out how it's setup for exporting! Does anyone have experience with that? I'm using 3DS Max 2014 and the WallWorm Tools. Specifically I need to know how the damage shapes are set up, what they are called, what they are attached to,…
Hey guys. So I'm using max to render out a tileable rain ripple texture. Everything is working great however I realized that the mask I'm using is cutting off the ripples in any places where they overlap. The ripples are white circles on a black background so in Photoshop all I'd do to fix this is change the blending mode…