Hey gang. I'm working on my first DOTA 2 Courier and am in the home stretch. I need to figure out how it's setup for exporting! Does anyone have experience with that? I'm using 3DS Max 2014 and the WallWorm Tools. Specifically I need to know how the damage shapes are set up, what they are called, what they are attached to, that sort of thing. Tutorials online are all either for maya or very out dated because the Source SDK file structures have changed, or just don't have the info I'm looking for.